Drone Behavior Logic
12/15/25...About 2 min
Drone Behavior Logic
General Features Introduction
- Prioritizes the leader's target, but will switch to the player's target when the player has their own attack target
- Auto-protection mode: will not actively attack neutral targets, but will seek out nearby targets that have aggro on the leader
- Minimum distance between drone and player is 0, maximum distance is 15, optimal distance is 5
- Drones can attack common Shadow Creatures (because drones have the Insanity tag by default)
Note
- These general features are the basic behavior logic for all drones, but special behavior logic may exist
Drone Behavior Queue
Drone behavior logic follows the following priority order:
| Priority | Behavior Type | Description | Execution Condition |
|---|---|---|---|
| 1 | Work Behavior | Perform resource collection work | Only executable by Collection drones |
| 2 | Attack | Attack hostile creatures | Executable by all combat drones |
| 3 | Follow | Maintain distance from leader | When there are no attack targets or collectible resources |
| 4 | Face Leader | Face toward leader's direction | When there are no other high-priority behaviors |
| 5 | Evade | Escape from danger | When a threat is detected |
| 6 | Random Wander | Move randomly | When there are no other behaviors |
Work Behavior (Only Executable by Gathering Drones)
Gathering drones perform work behaviors in the following priority order, and will only work when within 16 units of the leader:
| Priority | Work Type | Target Selection | Special Rules |
|---|---|---|---|
| 1 | Mine | Seek mineable minerals | Prioritize nearest valid target |
| 2 | Chop Trees | Seek mature trees | Prioritize nearest valid target |
| 3 | Dig Stumps | Seek objects marked as "stump" | Prioritize nearest valid target |
| 4 | Pick Up | Collect items on the ground (avoid containers) | Prioritize nearest valid target |
| 5 | Forage | Gather harvestable items like grass and twigs | Prioritize nearest valid target |
Work Mechanism Description:
- Drones will prioritize the nearest valid target
- Uses an ignore mechanism to prevent multiple drones from competing for the same target (reference Maxwell's Shadow Servants)
- When the nearest target is slightly outside the work range (but still within 4 units), the drone will still select that target
Special Combat Behaviors of Cooling Drones
Drone IDs are assigned as 1, 2, 3, 4, 5 based on the order they are summoned:
| Drone Type Setting | ID Number | Combat Strategy | Movement Range Restriction |
|---|---|---|---|
| Free Type | 1 or 4 | Prioritize attacking the leader's target | No special movement range restrictions |
| Midfield Type | 3 or 5 | Adopt passive protection mode, will not force to maintain consistency with leader's target | Maintain target distance of 9, minimum 2, maximum 12 |
| Rear Guard Type | 2 | Prioritize attacking enemies closest to the leader | Maintain target distance of 4, minimum 0, maximum 8 |
Drone Operational Mechanisms
Summoning Mechanism
- Summon CD: 10-second cooldown after each summon
- Maximum Quantity: Maximum summonable quantity is determined by Elite Level
- Initial State: 3
- Elite 1 State: 4
- Elite 2 State: 5
Energy Consumption
- Field Maintenance: Each drone consumes 0.04 energy points per second while active
- Enhancement Effect: When equipped with Professional Drone Operation Module, consumption is reduced by 25% (0.03 points/second/unit)
- Energy Depletion: When the Longteng Support Drone's energy is 0, all active drones automatically disappear
Recovery Mechanism
- Use Longteng Support Drone right-click to recall all active drones
- Recovery operation does not return energy consumed during summoning
