Features
11/19/25...About 1 min
Features
Below are the core features of Magallan:
1. Penguin
Effects:
- Strong cold resistance, increases cold resistance equipment attribute utilization by 100 points (reference Wes has -30 points)
- Will not slip on ice, removed the slippery component
Technical Implementation:
-- Increase cold resistance equipment attribute utilization by 100 points, greatly improving warmth retention
inst.components.temperature.inherentinsulation = 100
-- Directly remove the slippery component, walk on ice as if on flat ground
inst:RemoveComponent("slipperyfeet")2. Explorer
Effects:
- Reduced sanity impact from night and insanity auras by 25% (similar to Wendy's trait)
Technical Implementation:
-- Sanity drain rate from insanity auras and night is 25% lower than other characters
-- Data directly taken from Wendy's trait settings in the game
inst.components.sanity.night_drain_mult = TUNING.WENDY_SANITY_MULT
inst.components.sanity.neg_aura_mult = TUNING.WENDY_SANITY_MULT3. Economical
Effects:
- Saves 25% of materials when crafting known recipes
Note: If the required material amount is insufficient (e.g., only 1 needed), no materials will be returned
Technical Implementation:
-- Known recipes only require 75% of materials
if self:KnowsRecipe(recipe) then
know = 0.75
end
for k, v in pairs(recipe.ingredients) do
if v.amount > 0 then
-- Calculate discounted material requirements
local amt=math.max(1, RoundBiasedUp(v.amount * self.ingredientmod * know))
local items=self.inst.components.inventory:GetCraftingIngredient(v.type,amt)
ingredients[v.type] = items
if amt < v.amount then
discounted = true
end
end
end4. Fish Lover
Effects:
- 1.33x affinity when eating fish and most fish-related dishes
Technical Implementation:
-- Food chain: 1.33x affinity when eating fish and most fish-related dishes. Particularly fond of ceviche, with 2x affinity
local foodaffinity = inst.components.foodaffinity
--小鱼块
foodaffinity:AddPrefabAffinity ("fishmeat_small", 1.33)
--熟小鱼块
foodaffinity:AddPrefabAffinity ("fishmeat_small_cooked", 1.33)
--生鱼肉
foodaffinity:AddPrefabAffinity ("fishmeat", 1.33)
--鱼排
foodaffinity:AddPrefabAffinity ("fishmeat_cooked", 1.33)
--鳗鱼
foodaffinity:AddPrefabAffinity ("eel", 1.33)
--熟鳗鱼
foodaffinity:AddPrefabAffinity ("eel_cooked", 1.33)
--鱼肉玉米卷
foodaffinity:AddPrefabAffinity ("fishtacos", 1.33)
--炸鱼排
foodaffinity:AddPrefabAffinity ("fishsticks", 1.33)
--鳗鱼料理
foodaffinity:AddPrefabAffinity ("unagi", 1.33)
--海鲜浓汤
foodaffinity:AddPrefabAffinity ("seafoodgumbo", 1.33)
--酸橘汁腌鱼
foodaffinity:AddPrefabAffinity ("ceviche", 2)
--加州卷
foodaffinity:AddPrefabAffinity ("californiaroll", 1.33)
--海鲜牛排
foodaffinity:AddPrefabAffinity ("surfnturf", 1.33)
--蓝带鱼排
foodaffinity:AddPrefabAffinity ("frogfishbowl", 1.33)
--海鲜杂烩
foodaffinity:AddPrefabAffinity ("moqueca", 1.33)
--酿鱼头
foodaffinity:AddPrefabAffinity ("barnaclestuffedfishhead", 1.33)5. Weak Strength
Effects:
- Hammer work efficiency reduced to 0.75x of original
- Builder tag (slowbuilder), reference Winona: construction and deconstruction actions take twice as long (2 seconds)
Technical Implementation:
-- Weak Strength: Hammer work efficiency reduced to 0.75x of original. (Reference: Old Wanda)
inst:AddTag("slowbuilder")
inst.components.workmultiplier:AddMultiplier(ACTIONS.HAMMER, TUNING.WANDA_OLD_HAMMER_EFFECTIVENESS, inst)